μ (friction coefficient):
e (restitution coefficient):
MultiCollide: A rigid body impact simulator
Dimension
3D
2D
Mode
Free Fly
Rotation display
Draw Rotation Axis
Draw Principal Frame
None
Visualizations
Impulse Accumulation
Sliding Velocity Curve (Hodograph)
Documentation
Add Shape
Sphere
Cube
Ellipsoid
Superquadric
Icosa-Tetra Collision
Add Shape
Circle
Triangle
Square
Regular Polygon
Custom Polygon
Cursor state:
Translate
Rotate
Scale
Velocity
Angular Velocity
Camera control:
Pan
Zoom
Rotate
Axes Legend:
Red -
X axis
Green -
Y axis
Blue -
Z axis
A1 (x-direction strecthing):
(min: 0.1, max: 5)
A2 (y-direction strecthing):
(min: 0.1, max: 5)
A3 (z-direction strecthing):
(min: 0.1, max: 5)
E1 (top-bottom roundedness):
(min: 0.3, max: 3)
E2 (horizontal roundedness):
(min: 0.3, max: 3)
For more information on Superquadrics:
Alan H. Barr. Super Quadrics and Angle-Preserving Transformation. IEEE Computer Graphics and Applications, vol. 1, no. 1, pp. 11-23, 1981.
Regular Polygon:
Number of sides:
Input Vertices:
Click in the canvas to start, then click again for each vertex, and close the shape by clicking lastly at the original vertex.
Upload custom mesh file:
Upload scene configuration .csv file (press 'Save Scene Setup' to generate scene configuration files):
Scene Shapes