MultiCollide: A rigid body impact simulator








Cursor state:






Camera control:




Axes Legend:
Red - X axis
Green - Y axis
Blue - Z axis
A1 (x-direction strecthing):  (min: 0.1, max: 5)
A2 (y-direction strecthing):  (min: 0.1, max: 5)
A3 (z-direction strecthing):  (min: 0.1, max: 5)
E1 (top-bottom roundedness):  (min: 0.3, max: 3)
E2 (horizontal roundedness):  (min: 0.3, max: 3)

For more information on Superquadrics:

Alan H. Barr. Super Quadrics and Angle-Preserving Transformation. IEEE Computer Graphics and Applications, vol. 1, no. 1, pp. 11-23, 1981.

Regular Polygon:
Number of sides:

Input Vertices:
Click in the canvas to start, then click again for each vertex, and close the shape by clicking lastly at the original vertex.












Scene Shapes